SOX audio tool Quick Reference Guide: Difference between revisions
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Two delays of the original samples: | Two delays of the original samples: | ||
play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t | play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t 60 0.32 0.4 1.3 -s | ||
A fuller sounding chorus (with three additional delays): | A fuller sounding chorus (with three additional delays): | ||
play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t | play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t 60 0.32 0.4 2.3 -t 40 0.3 0.3 1.3 -s | ||
=compand= | =compand= |
Revision as of 11:19, 27 November 2022
Generate 1 second of white noise.
sox -n output.wav synth 1 noise
Generate a 1-second sine tone.
sox -n output.wav synth 1 sine 440
Generate a 10-second sine sweep.
sox -n output.wav synth 10 sine 0:20000
Exponential sine sweep
sox -n -r 44100 sine-sweep.wav synth 10 sine 5/22050
play
Play synthesized audio.
play -n synth sine 440 trim 0 1 gain -12
modify
Reduce level by 12dB
sox speech.wav output.wav gain -12
Crop to the first 1 second of the file.
sox speech.wav output.wav trim 0 1
Reverse the contents.
sox speech.wav output.wav reverse
Normalise the contents to 0dBFS.
sox speech.wav output.wav norm
Equaliser (-6dB @ 100Hz, -24dB @ 8000Hz)
sox speech.wav output.wav bass -6 100 treble -24 8000
Add room modelling reverb.
sox speech.wav output.wav reverb 50 50 100
Trim digital silence from start and end.
sox input.wav trimmed/output.wav silence 1 0.1 0 1 0.1 0
sox infile outfile gain -n
normalises to 0dB, and
sox infile outfile gain -n -3
normalises to -3dB.
effects
chorus effect: A typical delay is around 40ms to 60ms; the modulation speed is best near 0.25Hz and the modulation depth around 2ms. For example, a single delay:
play guitar1.wav chorus 0.7 0.9 55 0.4 0.25 2 -t
Two delays of the original samples:
play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t 60 0.32 0.4 1.3 -s
A fuller sounding chorus (with three additional delays):
play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t 60 0.32 0.4 2.3 -t 40 0.3 0.3 1.3 -s
compand
The following example might be used to make a piece of music with both quiet and loud passages suitable for listening to in a noisy environment such as a moving vehicle:
sox asz.wav asz-car.wav compand 0.3,1 6:-70,-60,-20 -5 -90 0.2
The transfer function (`6:-70,...') says that very soft sounds (below -70dB) will remain unchanged. This will stop the compander from boosting the volume on `silent' passages such as between movements. However, sounds in the range -60dB to 0dB (maximum volume) will be boosted so that the 60dB dynamic range of the original music will be compressed 3-to-1 into a 20dB range, which is wide enough to enjoy the music but narrow enough to get around the road noise. The `6:' selects 6dB soft-knee compand-ing. The -5 (dB) output gain is needed to avoid clipping (the number is inexact, and was derived by experimentation). The -90 (dB) for the initial volume will work fine for a clip that starts with near silence, and the delay of 0.2 (seconds) has the effect of causing the compander to react a bit more quickly to sudden volume changes.