Glmark2 benchmark

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lapx - tumbleweed

<nowiki>pvdm@tumbleweed:~> glmark2
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glmark2 2014.03
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OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD TURKS (DRM 2.49.0 / 4.11.8-2-default, LLVM 4.0.1) GL_VERSION: 3.0 Mesa 17.1.5
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[build] use-vbo=false: FPS: 1942 FrameTime: 0.515 ms [build] use-vbo=true: FPS: 2046 FrameTime: 0.489 ms [texture] texture-filter=nearest: FPS: 1927 FrameTime: 0.519 ms [texture] texture-filter=linear: FPS: 1914 FrameTime: 0.522 ms [texture] texture-filter=mipmap: FPS: 2008 FrameTime: 0.498 ms [shading] shading=gouraud: FPS: 1749 FrameTime: 0.572 ms [shading] shading=blinn-phong-inf: FPS: 1730 FrameTime: 0.578 ms [shading] shading=phong: FPS: 1740 FrameTime: 0.575 ms [shading] shading=cel: FPS: 1736 FrameTime: 0.576 ms [bump] bump-render=high-poly: FPS: 1261 FrameTime: 0.793 ms [bump] bump-render=normals: FPS: 2028 FrameTime: 0.493 ms [bump] bump-render=height: FPS: 2057 FrameTime: 0.486 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1774 FrameTime: 0.564 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1034 FrameTime: 0.967 ms [pulsar] light=false:quads=5:texture=false: FPS: 1870 FrameTime: 0.535 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 699 FrameTime: 1.431 ms [desktop] effect=shadow:windows=4: FPS: 1070 FrameTime: 0.935 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 746 FrameTime: 1.340 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1123 FrameTime: 0.890 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 811 FrameTime: 1.233 ms [ideas] speed=duration: FPS: 1459 FrameTime: 0.685 ms [jellyfish] <default>: FPS: 1145 FrameTime: 0.873 ms [terrain] <default>: FPS: 133 FrameTime: 7.519 ms [shadow] <default>: FPS: 591 FrameTime: 1.692 ms [refract] <default>: FPS: 179 FrameTime: 5.587 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1723 FrameTime: 0.580 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1730 FrameTime: 0.578 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1730 FrameTime: 0.578 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1691 FrameTime: 0.591 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1027 FrameTime: 0.974 ms
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glmark2 Score: 1450
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