Glmark2 benchmark: Difference between revisions

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= envy - tumbleweed=
= envy - tumbleweed=


<pre>
<pre>20220514
pvdm@Envy:~> glmark2
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Intel
    GL_RENDERER:    Mesa Intel(R) UHD Graphics (CML GT2)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 22.0.3
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0
    Surface Size:  800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 4127 FrameTime: 0.242 ms
[build] use-vbo=true: FPS: 4477 FrameTime: 0.223 ms
[texture] texture-filter=nearest: FPS: 4292 FrameTime: 0.233 ms
[texture] texture-filter=linear: FPS: 4264 FrameTime: 0.235 ms
[texture] texture-filter=mipmap: FPS: 4336 FrameTime: 0.231 ms
[shading] shading=gouraud: FPS: 4049 FrameTime: 0.247 ms
[shading] shading=blinn-phong-inf: FPS: 3943 FrameTime: 0.254 ms
[shading] shading=phong: FPS: 3649 FrameTime: 0.274 ms
[shading] shading=cel: FPS: 3546 FrameTime: 0.282 ms
[bump] bump-render=high-poly: FPS: 2833 FrameTime: 0.353 ms
[bump] bump-render=normals: FPS: 4480 FrameTime: 0.223 ms
[bump] bump-render=height: FPS: 4296 FrameTime: 0.233 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2957 FrameTime: 0.338 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1417 FrameTime: 0.706 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4163 FrameTime: 0.240 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1503 FrameTime: 0.665 ms
[desktop] effect=shadow:windows=4: FPS: 2900 FrameTime: 0.345 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 299 FrameTime: 3.344 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 346 FrameTime: 2.890 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 344 FrameTime: 2.907 ms
[ideas] speed=duration: FPS: 1602 FrameTime: 0.624 ms
[jellyfish] <default>: FPS: 3065 FrameTime: 0.326 ms
[terrain] <default>: FPS: 295 FrameTime: 3.390 ms
[shadow] <default>: FPS: 3117 FrameTime: 0.321 ms
[refract] <default>: FPS: 607 FrameTime: 1.647 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3896 FrameTime: 0.257 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3961 FrameTime: 0.252 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3920 FrameTime: 0.255 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3912 FrameTime: 0.256 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3968 FrameTime: 0.252 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3931 FrameTime: 0.254 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3884 FrameTime: 0.257 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3930 FrameTime: 0.254 ms
=======================================================
                                  glmark2 Score: 3100
=======================================================
 
 
pvdm@Envy:~> glmark2
pvdm@Envy:~> glmark2
=======================================================
=======================================================

Revision as of 07:05, 14 May 2022


envy - tumbleweed

20220514
pvdm@Envy:~> glmark2
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Intel
    GL_RENDERER:    Mesa Intel(R) UHD Graphics (CML GT2)
    GL_VERSION:     4.6 (Compatibility Profile) Mesa 22.0.3
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 4127 FrameTime: 0.242 ms
[build] use-vbo=true: FPS: 4477 FrameTime: 0.223 ms
[texture] texture-filter=nearest: FPS: 4292 FrameTime: 0.233 ms
[texture] texture-filter=linear: FPS: 4264 FrameTime: 0.235 ms
[texture] texture-filter=mipmap: FPS: 4336 FrameTime: 0.231 ms
[shading] shading=gouraud: FPS: 4049 FrameTime: 0.247 ms
[shading] shading=blinn-phong-inf: FPS: 3943 FrameTime: 0.254 ms
[shading] shading=phong: FPS: 3649 FrameTime: 0.274 ms
[shading] shading=cel: FPS: 3546 FrameTime: 0.282 ms
[bump] bump-render=high-poly: FPS: 2833 FrameTime: 0.353 ms
[bump] bump-render=normals: FPS: 4480 FrameTime: 0.223 ms
[bump] bump-render=height: FPS: 4296 FrameTime: 0.233 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2957 FrameTime: 0.338 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1417 FrameTime: 0.706 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4163 FrameTime: 0.240 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1503 FrameTime: 0.665 ms
[desktop] effect=shadow:windows=4: FPS: 2900 FrameTime: 0.345 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 299 FrameTime: 3.344 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 346 FrameTime: 2.890 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 344 FrameTime: 2.907 ms
[ideas] speed=duration: FPS: 1602 FrameTime: 0.624 ms
[jellyfish] <default>: FPS: 3065 FrameTime: 0.326 ms
[terrain] <default>: FPS: 295 FrameTime: 3.390 ms
[shadow] <default>: FPS: 3117 FrameTime: 0.321 ms
[refract] <default>: FPS: 607 FrameTime: 1.647 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3896 FrameTime: 0.257 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3961 FrameTime: 0.252 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3920 FrameTime: 0.255 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3912 FrameTime: 0.256 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3968 FrameTime: 0.252 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3931 FrameTime: 0.254 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3884 FrameTime: 0.257 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3930 FrameTime: 0.254 ms
=======================================================
                                  glmark2 Score: 3100 
=======================================================


pvdm@Envy:~> glmark2
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) UHD Graphics (CML GT2)
    GL_VERSION:    3.0 Mesa 20.3.3
=======================================================
[build] use-vbo=false: FPS: 3949 FrameTime: 0.253 ms
[build] use-vbo=true: FPS: 3226 FrameTime: 0.310 ms
[texture] texture-filter=nearest: FPS: 3630 FrameTime: 0.275 ms
[texture] texture-filter=linear: FPS: 3852 FrameTime: 0.260 ms
[texture] texture-filter=mipmap: FPS: 3717 FrameTime: 0.269 ms
[shading] shading=gouraud: FPS: 3458 FrameTime: 0.289 ms
[shading] shading=blinn-phong-inf: FPS: 3613 FrameTime: 0.277 ms
[shading] shading=phong: FPS: 3178 FrameTime: 0.315 ms
[shading] shading=cel: FPS: 3088 FrameTime: 0.324 ms
[bump] bump-render=high-poly: FPS: 2622 FrameTime: 0.381 ms
[bump] bump-render=normals: FPS: 3428 FrameTime: 0.292 ms
[bump] bump-render=height: FPS: 3304 FrameTime: 0.303 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2757 FrameTime: 0.363 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1329 FrameTime: 0.752 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2814 FrameTime: 0.355 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1366 FrameTime: 0.732 ms
[desktop] effect=shadow:windows=4: FPS: 2659 FrameTime: 0.376 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1130 FrameTime: 0.885 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 988 FrameTime: 1.012 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1327 FrameTime: 0.754 ms
[ideas] speed=duration: FPS: 2588 FrameTime: 0.386 ms
[jellyfish] <default>: FPS: 2730 FrameTime: 0.366 ms
[terrain] <default>: FPS: 275 FrameTime: 3.636 ms
[shadow] <default>: FPS: 2963 FrameTime: 0.337 ms
[refract] <default>: FPS: 638 FrameTime: 1.567 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3826 FrameTime: 0.261 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3606 FrameTime: 0.277 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3778 FrameTime: 0.265 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3650 FrameTime: 0.274 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3778 FrameTime: 0.265 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3775 FrameTime: 0.265 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3779 FrameTime: 0.265 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3761 FrameTime: 0.266 ms
=======================================================
                                  glmark2 Score: 2866 
=======================================================
pvdm@Envy:~> 

lapx - tumbleweed

pvdm@tumbleweed:~> glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD TURKS (DRM 2.49.0 / 4.11.8-2-default, LLVM 4.0.1)
    GL_VERSION:    3.0 Mesa 17.1.5
=======================================================
[build] use-vbo=false: FPS: 1942 FrameTime: 0.515 ms
[build] use-vbo=true: FPS: 2046 FrameTime: 0.489 ms
[texture] texture-filter=nearest: FPS: 1927 FrameTime: 0.519 ms
[texture] texture-filter=linear: FPS: 1914 FrameTime: 0.522 ms
[texture] texture-filter=mipmap: FPS: 2008 FrameTime: 0.498 ms
[shading] shading=gouraud: FPS: 1749 FrameTime: 0.572 ms
[shading] shading=blinn-phong-inf: FPS: 1730 FrameTime: 0.578 ms
[shading] shading=phong: FPS: 1740 FrameTime: 0.575 ms
[shading] shading=cel: FPS: 1736 FrameTime: 0.576 ms
[bump] bump-render=high-poly: FPS: 1261 FrameTime: 0.793 ms
[bump] bump-render=normals: FPS: 2028 FrameTime: 0.493 ms
[bump] bump-render=height: FPS: 2057 FrameTime: 0.486 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1774 FrameTime: 0.564 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1034 FrameTime: 0.967 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1870 FrameTime: 0.535 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 699 FrameTime: 1.431 ms
[desktop] effect=shadow:windows=4: FPS: 1070 FrameTime: 0.935 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 746 FrameTime: 1.340 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1123 FrameTime: 0.890 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 811 FrameTime: 1.233 ms
[ideas] speed=duration: FPS: 1459 FrameTime: 0.685 ms
[jellyfish] <default>: FPS: 1145 FrameTime: 0.873 ms
[terrain] <default>: FPS: 133 FrameTime: 7.519 ms
[shadow] <default>: FPS: 591 FrameTime: 1.692 ms
[refract] <default>: FPS: 179 FrameTime: 5.587 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1723 FrameTime: 0.580 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1730 FrameTime: 0.578 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1730 FrameTime: 0.578 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1691 FrameTime: 0.591 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1027 FrameTime: 0.974 ms
=======================================================
                                  glmark2 Score: 1450 
=======================================================

lapx - Leap 42.3

pvdm@lapx:~> glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD TURKS (DRM 2.49.0 / 4.4.76-1-default, LLVM 3.8.0)
    GL_VERSION:    3.0 Mesa 17.0.5
=======================================================
[build] use-vbo=false: FPS: 1949 FrameTime: 0.513 ms
[build] use-vbo=true: FPS: 2050 FrameTime: 0.488 ms
[texture] texture-filter=nearest: FPS: 1909 FrameTime: 0.524 ms
[texture] texture-filter=linear: FPS: 1896 FrameTime: 0.527 ms
[texture] texture-filter=mipmap: FPS: 1993 FrameTime: 0.502 ms
[shading] shading=gouraud: FPS: 1749 FrameTime: 0.572 ms
[shading] shading=blinn-phong-inf: FPS: 1741 FrameTime: 0.574 ms
[shading] shading=phong: FPS: 1727 FrameTime: 0.579 ms
[shading] shading=cel: FPS: 1740 FrameTime: 0.575 ms
[bump] bump-render=high-poly: FPS: 1259 FrameTime: 0.794 ms
[bump] bump-render=normals: FPS: 2089 FrameTime: 0.479 ms
[bump] bump-render=height: FPS: 2066 FrameTime: 0.484 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1773 FrameTime: 0.564 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1035 FrameTime: 0.966 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1880 FrameTime: 0.532 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 681 FrameTime: 1.468 ms
[desktop] effect=shadow:windows=4: FPS: 1069 FrameTime: 0.935 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 743 FrameTime: 1.346 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1186 FrameTime: 0.843 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 815 FrameTime: 1.227 ms
[ideas] speed=duration: FPS: 1511 FrameTime: 0.662 ms
[jellyfish] <default>: FPS: 1140 FrameTime: 0.877 ms
[terrain] <default>: FPS: 133 FrameTime: 7.519 ms
[shadow] <default>: FPS: 587 FrameTime: 1.704 ms
[refract] <default>: FPS: 181 FrameTime: 5.525 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1698 FrameTime: 0.589 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1712 FrameTime: 0.584 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1702 FrameTime: 0.588 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1716 FrameTime: 0.583 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1710 FrameTime: 0.585 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1703 FrameTime: 0.587 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1708 FrameTime: 0.585 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1018 FrameTime: 0.982 ms
=======================================================
                                  glmark2 Score: 1450 
=======================================================

tecra - tumbleweed

pvdm@tecra:~> glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) 
    GL_VERSION:    3.0 Mesa 17.1.5
=======================================================
[build] use-vbo=false: FPS: 966 FrameTime: 1.035 ms
[build] use-vbo=true: FPS: 1050 FrameTime: 0.952 ms
[texture] texture-filter=nearest: FPS: 1001 FrameTime: 0.999 ms
[texture] texture-filter=linear: FPS: 1006 FrameTime: 0.994 ms
[texture] texture-filter=mipmap: FPS: 990 FrameTime: 1.010 ms
[shading] shading=gouraud: FPS: 987 FrameTime: 1.013 ms
[shading] shading=blinn-phong-inf: FPS: 981 FrameTime: 1.019 ms
[shading] shading=phong: FPS: 990 FrameTime: 1.010 ms
[shading] shading=cel: FPS: 991 FrameTime: 1.009 ms
[bump] bump-render=high-poly: FPS: 770 FrameTime: 1.299 ms
[bump] bump-render=normals: FPS: 1065 FrameTime: 0.939 ms
[bump] bump-render=height: FPS: 1058 FrameTime: 0.945 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 814 FrameTime: 1.229 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 666 FrameTime: 1.502 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1033 FrameTime: 0.968 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 486 FrameTime: 2.058 ms
[desktop] effect=shadow:windows=4: FPS: 607 FrameTime: 1.647 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 483 FrameTime: 2.070 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 450 FrameTime: 2.222 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 509 FrameTime: 1.965 ms
[ideas] speed=duration: FPS: 948 FrameTime: 1.055 ms
[jellyfish] <default>: FPS: 896 FrameTime: 1.116 ms
[terrain] <default>: FPS: 146 FrameTime: 6.849 ms
[shadow] <default>: FPS: 695 FrameTime: 1.439 ms
[refract] <default>: FPS: 255 FrameTime: 3.922 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 903 FrameTime: 1.107 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 909 FrameTime: 1.100 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 904 FrameTime: 1.106 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 906 FrameTime: 1.104 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 889 FrameTime: 1.125 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 841 FrameTime: 1.189 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 886 FrameTime: 1.129 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 886 FrameTime: 1.129 ms
=======================================================
                                  glmark2 Score: 817 
=======================================================

AMD64 with AMD K8 6600

pvdm@amd64:.../~> glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD ARUBA (DRM 2.49.0 / 4.4.76-1-default, LLVM 3.8.0)
    GL_VERSION:    3.0 Mesa 17.0.5
=======================================================
[build] use-vbo=false: FPS: 2017 FrameTime: 0.496 ms
[build] use-vbo=true: FPS: 2523 FrameTime: 0.396 ms
[texture] texture-filter=nearest: FPS: 2134 FrameTime: 0.469 ms
[texture] texture-filter=linear: FPS: 2117 FrameTime: 0.472 ms
[texture] texture-filter=mipmap: FPS: 2285 FrameTime: 0.438 ms
[shading] shading=gouraud: FPS: 2001 FrameTime: 0.500 ms
[shading] shading=blinn-phong-inf: FPS: 2028 FrameTime: 0.493 ms
[shading] shading=phong: FPS: 2026 FrameTime: 0.494 ms
[shading] shading=cel: FPS: 2018 FrameTime: 0.496 ms
[bump] bump-render=high-poly: FPS: 1560 FrameTime: 0.641 ms
[bump] bump-render=normals: FPS: 5105 FrameTime: 0.196 ms
[bump] bump-render=height: FPS: 5021 FrameTime: 0.199 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3158 FrameTime: 0.317 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1684 FrameTime: 0.594 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4463 FrameTime: 0.224 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1009 FrameTime: 0.991 ms
[desktop] effect=shadow:windows=4: FPS: 1508 FrameTime: 0.663 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 690 FrameTime: 1.449 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 859 FrameTime: 1.164 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 825 FrameTime: 1.212 ms
[ideas] speed=duration: FPS: 1663 FrameTime: 0.601 ms
[jellyfish] <default>: FPS: 1703 FrameTime: 0.587 ms
[terrain] <default>: FPS: 183 FrameTime: 5.464 ms
[shadow] <default>: FPS: 1091 FrameTime: 0.917 ms
[refract] <default>: FPS: 227 FrameTime: 4.405 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5619 FrameTime: 0.178 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5596 FrameTime: 0.179 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5607 FrameTime: 0.178 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3519 FrameTime: 0.284 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2909 FrameTime: 0.344 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3469 FrameTime: 0.288 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3468 FrameTime: 0.288 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3284 FrameTime: 0.305 ms
=======================================================
                                  glmark2 Score: 2526 
=======================================================