Glmark2 benchmark: Difference between revisions

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=lapx - Leap 42.3=
=lapx - Leap 42.3=


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<pre><nowiki>
pvdm@lapx:~> glmark2
pvdm@lapx:~> glmark2
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Revision as of 12:06, 27 July 2017

lapx - tumbleweed

pvdm@tumbleweed:~> glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD TURKS (DRM 2.49.0 / 4.11.8-2-default, LLVM 4.0.1)
    GL_VERSION:    3.0 Mesa 17.1.5
=======================================================
[build] use-vbo=false: FPS: 1942 FrameTime: 0.515 ms
[build] use-vbo=true: FPS: 2046 FrameTime: 0.489 ms
[texture] texture-filter=nearest: FPS: 1927 FrameTime: 0.519 ms
[texture] texture-filter=linear: FPS: 1914 FrameTime: 0.522 ms
[texture] texture-filter=mipmap: FPS: 2008 FrameTime: 0.498 ms
[shading] shading=gouraud: FPS: 1749 FrameTime: 0.572 ms
[shading] shading=blinn-phong-inf: FPS: 1730 FrameTime: 0.578 ms
[shading] shading=phong: FPS: 1740 FrameTime: 0.575 ms
[shading] shading=cel: FPS: 1736 FrameTime: 0.576 ms
[bump] bump-render=high-poly: FPS: 1261 FrameTime: 0.793 ms
[bump] bump-render=normals: FPS: 2028 FrameTime: 0.493 ms
[bump] bump-render=height: FPS: 2057 FrameTime: 0.486 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1774 FrameTime: 0.564 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1034 FrameTime: 0.967 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1870 FrameTime: 0.535 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 699 FrameTime: 1.431 ms
[desktop] effect=shadow:windows=4: FPS: 1070 FrameTime: 0.935 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 746 FrameTime: 1.340 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1123 FrameTime: 0.890 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 811 FrameTime: 1.233 ms
[ideas] speed=duration: FPS: 1459 FrameTime: 0.685 ms
[jellyfish] <default>: FPS: 1145 FrameTime: 0.873 ms
[terrain] <default>: FPS: 133 FrameTime: 7.519 ms
[shadow] <default>: FPS: 591 FrameTime: 1.692 ms
[refract] <default>: FPS: 179 FrameTime: 5.587 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1723 FrameTime: 0.580 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1730 FrameTime: 0.578 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1730 FrameTime: 0.578 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1691 FrameTime: 0.591 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1027 FrameTime: 0.974 ms
=======================================================
                                  glmark2 Score: 1450 
=======================================================

lapx - Leap 42.3

pvdm@lapx:~> glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD TURKS (DRM 2.49.0 / 4.4.76-1-default, LLVM 3.8.0)
    GL_VERSION:    3.0 Mesa 17.0.5
=======================================================
[build] use-vbo=false: FPS: 1949 FrameTime: 0.513 ms
[build] use-vbo=true: FPS: 2050 FrameTime: 0.488 ms
[texture] texture-filter=nearest: FPS: 1909 FrameTime: 0.524 ms
[texture] texture-filter=linear: FPS: 1896 FrameTime: 0.527 ms
[texture] texture-filter=mipmap: FPS: 1993 FrameTime: 0.502 ms
[shading] shading=gouraud: FPS: 1749 FrameTime: 0.572 ms
[shading] shading=blinn-phong-inf: FPS: 1741 FrameTime: 0.574 ms
[shading] shading=phong: FPS: 1727 FrameTime: 0.579 ms
[shading] shading=cel: FPS: 1740 FrameTime: 0.575 ms
[bump] bump-render=high-poly: FPS: 1259 FrameTime: 0.794 ms
[bump] bump-render=normals: FPS: 2089 FrameTime: 0.479 ms
[bump] bump-render=height: FPS: 2066 FrameTime: 0.484 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1773 FrameTime: 0.564 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1035 FrameTime: 0.966 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1880 FrameTime: 0.532 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 681 FrameTime: 1.468 ms
[desktop] effect=shadow:windows=4: FPS: 1069 FrameTime: 0.935 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 743 FrameTime: 1.346 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1186 FrameTime: 0.843 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 815 FrameTime: 1.227 ms
[ideas] speed=duration: FPS: 1511 FrameTime: 0.662 ms
[jellyfish] <default>: FPS: 1140 FrameTime: 0.877 ms
[terrain] <default>: FPS: 133 FrameTime: 7.519 ms
[shadow] <default>: FPS: 587 FrameTime: 1.704 ms
[refract] <default>: FPS: 181 FrameTime: 5.525 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1698 FrameTime: 0.589 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1712 FrameTime: 0.584 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1702 FrameTime: 0.588 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1716 FrameTime: 0.583 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1710 FrameTime: 0.585 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1703 FrameTime: 0.587 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1708 FrameTime: 0.585 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1018 FrameTime: 0.982 ms
=======================================================
                                  glmark2 Score: 1450 
=======================================================