Glmark2 benchmark: Difference between revisions
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Revision as of 14:31, 27 July 2017
lapx - tumbleweed
pvdm@tumbleweed:~> glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD TURKS (DRM 2.49.0 / 4.11.8-2-default, LLVM 4.0.1) GL_VERSION: 3.0 Mesa 17.1.5 ======================================================= [build] use-vbo=false: FPS: 1942 FrameTime: 0.515 ms [build] use-vbo=true: FPS: 2046 FrameTime: 0.489 ms [texture] texture-filter=nearest: FPS: 1927 FrameTime: 0.519 ms [texture] texture-filter=linear: FPS: 1914 FrameTime: 0.522 ms [texture] texture-filter=mipmap: FPS: 2008 FrameTime: 0.498 ms [shading] shading=gouraud: FPS: 1749 FrameTime: 0.572 ms [shading] shading=blinn-phong-inf: FPS: 1730 FrameTime: 0.578 ms [shading] shading=phong: FPS: 1740 FrameTime: 0.575 ms [shading] shading=cel: FPS: 1736 FrameTime: 0.576 ms [bump] bump-render=high-poly: FPS: 1261 FrameTime: 0.793 ms [bump] bump-render=normals: FPS: 2028 FrameTime: 0.493 ms [bump] bump-render=height: FPS: 2057 FrameTime: 0.486 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1774 FrameTime: 0.564 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1034 FrameTime: 0.967 ms [pulsar] light=false:quads=5:texture=false: FPS: 1870 FrameTime: 0.535 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 699 FrameTime: 1.431 ms [desktop] effect=shadow:windows=4: FPS: 1070 FrameTime: 0.935 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 746 FrameTime: 1.340 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1123 FrameTime: 0.890 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 811 FrameTime: 1.233 ms [ideas] speed=duration: FPS: 1459 FrameTime: 0.685 ms [jellyfish] <default>: FPS: 1145 FrameTime: 0.873 ms [terrain] <default>: FPS: 133 FrameTime: 7.519 ms [shadow] <default>: FPS: 591 FrameTime: 1.692 ms [refract] <default>: FPS: 179 FrameTime: 5.587 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1723 FrameTime: 0.580 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1730 FrameTime: 0.578 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1730 FrameTime: 0.578 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1691 FrameTime: 0.591 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1027 FrameTime: 0.974 ms ======================================================= glmark2 Score: 1450 =======================================================
lapx - Leap 42.3
pvdm@lapx:~> glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD TURKS (DRM 2.49.0 / 4.4.76-1-default, LLVM 3.8.0) GL_VERSION: 3.0 Mesa 17.0.5 ======================================================= [build] use-vbo=false: FPS: 1949 FrameTime: 0.513 ms [build] use-vbo=true: FPS: 2050 FrameTime: 0.488 ms [texture] texture-filter=nearest: FPS: 1909 FrameTime: 0.524 ms [texture] texture-filter=linear: FPS: 1896 FrameTime: 0.527 ms [texture] texture-filter=mipmap: FPS: 1993 FrameTime: 0.502 ms [shading] shading=gouraud: FPS: 1749 FrameTime: 0.572 ms [shading] shading=blinn-phong-inf: FPS: 1741 FrameTime: 0.574 ms [shading] shading=phong: FPS: 1727 FrameTime: 0.579 ms [shading] shading=cel: FPS: 1740 FrameTime: 0.575 ms [bump] bump-render=high-poly: FPS: 1259 FrameTime: 0.794 ms [bump] bump-render=normals: FPS: 2089 FrameTime: 0.479 ms [bump] bump-render=height: FPS: 2066 FrameTime: 0.484 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1773 FrameTime: 0.564 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1035 FrameTime: 0.966 ms [pulsar] light=false:quads=5:texture=false: FPS: 1880 FrameTime: 0.532 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 681 FrameTime: 1.468 ms [desktop] effect=shadow:windows=4: FPS: 1069 FrameTime: 0.935 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 743 FrameTime: 1.346 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1186 FrameTime: 0.843 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 815 FrameTime: 1.227 ms [ideas] speed=duration: FPS: 1511 FrameTime: 0.662 ms [jellyfish] <default>: FPS: 1140 FrameTime: 0.877 ms [terrain] <default>: FPS: 133 FrameTime: 7.519 ms [shadow] <default>: FPS: 587 FrameTime: 1.704 ms [refract] <default>: FPS: 181 FrameTime: 5.525 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1698 FrameTime: 0.589 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1712 FrameTime: 0.584 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1702 FrameTime: 0.588 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1716 FrameTime: 0.583 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1710 FrameTime: 0.585 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1703 FrameTime: 0.587 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1708 FrameTime: 0.585 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1018 FrameTime: 0.982 ms ======================================================= glmark2 Score: 1450 =======================================================
tecra - tumbleweed
<nowiki> pvdm@tecra:~> glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) GL_VERSION: 3.0 Mesa 17.1.5 ======================================================= [build] use-vbo=false: FPS: 966 FrameTime: 1.035 ms [build] use-vbo=true: FPS: 1050 FrameTime: 0.952 ms [texture] texture-filter=nearest: FPS: 1001 FrameTime: 0.999 ms [texture] texture-filter=linear: FPS: 1006 FrameTime: 0.994 ms [texture] texture-filter=mipmap: FPS: 990 FrameTime: 1.010 ms [shading] shading=gouraud: FPS: 987 FrameTime: 1.013 ms [shading] shading=blinn-phong-inf: FPS: 981 FrameTime: 1.019 ms [shading] shading=phong: FPS: 990 FrameTime: 1.010 ms [shading] shading=cel: FPS: 991 FrameTime: 1.009 ms [bump] bump-render=high-poly: FPS: 770 FrameTime: 1.299 ms [bump] bump-render=normals: FPS: 1065 FrameTime: 0.939 ms [bump] bump-render=height: FPS: 1058 FrameTime: 0.945 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 814 FrameTime: 1.229 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 666 FrameTime: 1.502 ms [pulsar] light=false:quads=5:texture=false: FPS: 1033 FrameTime: 0.968 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 486 FrameTime: 2.058 ms [desktop] effect=shadow:windows=4: FPS: 607 FrameTime: 1.647 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 483 FrameTime: 2.070 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 450 FrameTime: 2.222 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 509 FrameTime: 1.965 ms [ideas] speed=duration: FPS: 948 FrameTime: 1.055 ms [jellyfish] <default>: FPS: 896 FrameTime: 1.116 ms [terrain] <default>: FPS: 146 FrameTime: 6.849 ms [shadow] <default>: FPS: 695 FrameTime: 1.439 ms [refract] <default>: FPS: 255 FrameTime: 3.922 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 903 FrameTime: 1.107 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 909 FrameTime: 1.100 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 904 FrameTime: 1.106 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 906 FrameTime: 1.104 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 889 FrameTime: 1.125 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 841 FrameTime: 1.189 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 886 FrameTime: 1.129 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 886 FrameTime: 1.129 ms ======================================================= glmark2 Score: 817 ======================================================= <nowiki>