Glmark2 benchmark: Difference between revisions
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= envy - tumbleweed= | = envy - tumbleweed= | ||
<pre> | |||
230901 | |||
pvdm@Envy:~> glmark2 | |||
======================================================= | |||
glmark2 2021.12 | |||
======================================================= | |||
OpenGL Information | |||
GL_VENDOR: NVIDIA Corporation | |||
GL_RENDERER: NVIDIA GeForce MX330/PCIe/SSE2 | |||
GL_VERSION: 4.6.0 NVIDIA 535.86.05 | |||
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 | |||
Surface Size: 800x600 windowed | |||
======================================================= | |||
======================================================= | |||
glmark2 Score: 5096 | |||
======================================================= | |||
230625 | |||
# prime-run konsole | |||
# glmark2-wayland | |||
======================================================= | |||
glmark2 2021.12 | |||
======================================================= | |||
OpenGL Information | |||
GL_VENDOR: Intel | |||
GL_RENDERER: Mesa Intel(R) UHD Graphics (CML GT2) | |||
GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.3 | |||
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 | |||
Surface Size: 800x600 windowed | |||
======================================================= | |||
[build] use-vbo=false: FPS: 10414 FrameTime: 0.096 ms | |||
[build] use-vbo=true: FPS: 10491 FrameTime: 0.095 ms | |||
[texture] texture-filter=nearest: FPS: 10216 FrameTime: 0.098 ms | |||
[texture] texture-filter=linear: FPS: 10029 FrameTime: 0.100 ms | |||
[texture] texture-filter=mipmap: FPS: 10562 FrameTime: 0.095 ms | |||
[shading] shading=gouraud: FPS: 8441 FrameTime: 0.118 ms | |||
[shading] shading=blinn-phong-inf: FPS: 8086 FrameTime: 0.124 ms | |||
[shading] shading=phong: FPS: 7001 FrameTime: 0.143 ms | |||
[shading] shading=cel: FPS: 6635 FrameTime: 0.151 ms | |||
[bump] bump-render=high-poly: FPS: 4716 FrameTime: 0.212 ms | |||
[bump] bump-render=normals: FPS: 10871 FrameTime: 0.092 ms | |||
[bump] bump-render=height: FPS: 9692 FrameTime: 0.103 ms | |||
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4881 FrameTime: 0.205 ms | |||
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1661 FrameTime: 0.602 ms | |||
[pulsar] light=false:quads=5:texture=false: FPS: 8999 FrameTime: 0.111 ms | |||
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1833 FrameTime: 0.546 ms | |||
[desktop] effect=shadow:windows=4: FPS: 5159 FrameTime: 0.194 ms | |||
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 808 FrameTime: 1.239 ms | |||
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1344 FrameTime: 0.744 ms | |||
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 975 FrameTime: 1.026 ms | |||
[ideas] speed=duration: FPS: 6467 FrameTime: 0.155 ms | |||
[jellyfish] <default>: FPS: 4973 FrameTime: 0.201 ms | |||
[terrain] <default>: FPS: 310 FrameTime: 3.236 ms | |||
[shadow] <default>: FPS: 5495 FrameTime: 0.182 ms | |||
[refract] <default>: FPS: 669 FrameTime: 1.495 ms | |||
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7606 FrameTime: 0.131 ms | |||
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7685 FrameTime: 0.130 ms | |||
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7589 FrameTime: 0.132 ms | |||
[function] fragment-complexity=low:fragment-steps=5: FPS: 7639 FrameTime: 0.131 ms | |||
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7812 FrameTime: 0.128 ms | |||
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7628 FrameTime: 0.131 ms | |||
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7625 FrameTime: 0.131 ms | |||
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7756 FrameTime: 0.129 ms | |||
======================================================= | |||
glmark2 Score: 6425 | |||
======================================================= | |||
<pre>220817 | <pre>220817 | ||
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=AMD64 with Ryzen R5 5500 with NVIDIA GT730= | =AMD64 with Ryzen R5 5500 with NVIDIA GT730= | ||
< | <pre><nowiki> | ||
20230312 | |||
@amd64:~> glmark2 | @amd64:~> glmark2 | ||
======================================================= | ======================================================= | ||
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glmark2 Score: 1483 | glmark2 Score: 1483 | ||
======================================================= | ======================================================= | ||
<pre> | </nowiki></pre> |
Latest revision as of 20:09, 1 September 2023
envy - tumbleweed
230901 pvdm@Envy:~> glmark2 ======================================================= glmark2 2021.12 ======================================================= OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce MX330/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 535.86.05 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= ======================================================= glmark2 Score: 5096 ======================================================= 230625 # prime-run konsole # glmark2-wayland ======================================================= glmark2 2021.12 ======================================================= OpenGL Information GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) UHD Graphics (CML GT2) GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 10414 FrameTime: 0.096 ms [build] use-vbo=true: FPS: 10491 FrameTime: 0.095 ms [texture] texture-filter=nearest: FPS: 10216 FrameTime: 0.098 ms [texture] texture-filter=linear: FPS: 10029 FrameTime: 0.100 ms [texture] texture-filter=mipmap: FPS: 10562 FrameTime: 0.095 ms [shading] shading=gouraud: FPS: 8441 FrameTime: 0.118 ms [shading] shading=blinn-phong-inf: FPS: 8086 FrameTime: 0.124 ms [shading] shading=phong: FPS: 7001 FrameTime: 0.143 ms [shading] shading=cel: FPS: 6635 FrameTime: 0.151 ms [bump] bump-render=high-poly: FPS: 4716 FrameTime: 0.212 ms [bump] bump-render=normals: FPS: 10871 FrameTime: 0.092 ms [bump] bump-render=height: FPS: 9692 FrameTime: 0.103 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4881 FrameTime: 0.205 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1661 FrameTime: 0.602 ms [pulsar] light=false:quads=5:texture=false: FPS: 8999 FrameTime: 0.111 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1833 FrameTime: 0.546 ms [desktop] effect=shadow:windows=4: FPS: 5159 FrameTime: 0.194 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 808 FrameTime: 1.239 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1344 FrameTime: 0.744 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 975 FrameTime: 1.026 ms [ideas] speed=duration: FPS: 6467 FrameTime: 0.155 ms [jellyfish] <default>: FPS: 4973 FrameTime: 0.201 ms [terrain] <default>: FPS: 310 FrameTime: 3.236 ms [shadow] <default>: FPS: 5495 FrameTime: 0.182 ms [refract] <default>: FPS: 669 FrameTime: 1.495 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 7606 FrameTime: 0.131 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 7685 FrameTime: 0.130 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 7589 FrameTime: 0.132 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 7639 FrameTime: 0.131 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 7812 FrameTime: 0.128 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7628 FrameTime: 0.131 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7625 FrameTime: 0.131 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7756 FrameTime: 0.129 ms ======================================================= glmark2 Score: 6425 ======================================================= <pre>220817 ======================================================= glmark2 2021.12 ======================================================= OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce MX330/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 515.65.01 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 Surface Size: 800x600 windowed ======================================================= glmark2 Score: 4729 ======================================================= 220525 pvdm@Envy:~> glmark2 ======================================================= glmark2 2021.12 ======================================================= OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce MX330/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 515.43.04 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 Surface Size: 800x600 windowed ======================================================= glmark2 Score: 4617 ======================================================= 20220514 pvdm@Envy:~> glmark2 ======================================================= glmark2 2021.12 ======================================================= OpenGL Information GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) UHD Graphics (CML GT2) GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.0.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 Surface Size: 800x600 windowed ======================================================= glmark2 Score: 3100 ======================================================= 20220514 pvdm@Envy:~> glmark2-wayland ======================================================= glmark2 2021.12 ======================================================= OpenGL Information GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) UHD Graphics (CML GT2) GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.0.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 Surface Size: 800x600 windowed ======================================================= glmark2 Score: 4053 ======================================================= pvdm@Envy:~> glmark2 ======================================================= glmark2 2020.04 ======================================================= OpenGL Information GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) UHD Graphics (CML GT2) GL_VERSION: 3.0 Mesa 20.3.3 ======================================================= glmark2 Score: 2866 ======================================================= pvdm@Envy:~>
lapx - tumbleweed
pvdm@tumbleweed:~> glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD TURKS (DRM 2.49.0 / 4.11.8-2-default, LLVM 4.0.1) GL_VERSION: 3.0 Mesa 17.1.5 ======================================================= [build] use-vbo=false: FPS: 1942 FrameTime: 0.515 ms [build] use-vbo=true: FPS: 2046 FrameTime: 0.489 ms [texture] texture-filter=nearest: FPS: 1927 FrameTime: 0.519 ms [texture] texture-filter=linear: FPS: 1914 FrameTime: 0.522 ms [texture] texture-filter=mipmap: FPS: 2008 FrameTime: 0.498 ms [shading] shading=gouraud: FPS: 1749 FrameTime: 0.572 ms [shading] shading=blinn-phong-inf: FPS: 1730 FrameTime: 0.578 ms [shading] shading=phong: FPS: 1740 FrameTime: 0.575 ms [shading] shading=cel: FPS: 1736 FrameTime: 0.576 ms [bump] bump-render=high-poly: FPS: 1261 FrameTime: 0.793 ms [bump] bump-render=normals: FPS: 2028 FrameTime: 0.493 ms [bump] bump-render=height: FPS: 2057 FrameTime: 0.486 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1774 FrameTime: 0.564 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1034 FrameTime: 0.967 ms [pulsar] light=false:quads=5:texture=false: FPS: 1870 FrameTime: 0.535 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 699 FrameTime: 1.431 ms [desktop] effect=shadow:windows=4: FPS: 1070 FrameTime: 0.935 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 746 FrameTime: 1.340 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1123 FrameTime: 0.890 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 811 FrameTime: 1.233 ms [ideas] speed=duration: FPS: 1459 FrameTime: 0.685 ms [jellyfish] <default>: FPS: 1145 FrameTime: 0.873 ms [terrain] <default>: FPS: 133 FrameTime: 7.519 ms [shadow] <default>: FPS: 591 FrameTime: 1.692 ms [refract] <default>: FPS: 179 FrameTime: 5.587 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1723 FrameTime: 0.580 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1730 FrameTime: 0.578 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1730 FrameTime: 0.578 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1691 FrameTime: 0.591 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1730 FrameTime: 0.578 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1027 FrameTime: 0.974 ms ======================================================= glmark2 Score: 1450 =======================================================
lapx - Leap 42.3
pvdm@lapx:~> glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD TURKS (DRM 2.49.0 / 4.4.76-1-default, LLVM 3.8.0) GL_VERSION: 3.0 Mesa 17.0.5 ======================================================= [build] use-vbo=false: FPS: 1949 FrameTime: 0.513 ms [build] use-vbo=true: FPS: 2050 FrameTime: 0.488 ms [texture] texture-filter=nearest: FPS: 1909 FrameTime: 0.524 ms [texture] texture-filter=linear: FPS: 1896 FrameTime: 0.527 ms [texture] texture-filter=mipmap: FPS: 1993 FrameTime: 0.502 ms [shading] shading=gouraud: FPS: 1749 FrameTime: 0.572 ms [shading] shading=blinn-phong-inf: FPS: 1741 FrameTime: 0.574 ms [shading] shading=phong: FPS: 1727 FrameTime: 0.579 ms [shading] shading=cel: FPS: 1740 FrameTime: 0.575 ms [bump] bump-render=high-poly: FPS: 1259 FrameTime: 0.794 ms [bump] bump-render=normals: FPS: 2089 FrameTime: 0.479 ms [bump] bump-render=height: FPS: 2066 FrameTime: 0.484 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1773 FrameTime: 0.564 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1035 FrameTime: 0.966 ms [pulsar] light=false:quads=5:texture=false: FPS: 1880 FrameTime: 0.532 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 681 FrameTime: 1.468 ms [desktop] effect=shadow:windows=4: FPS: 1069 FrameTime: 0.935 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 743 FrameTime: 1.346 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1186 FrameTime: 0.843 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 815 FrameTime: 1.227 ms [ideas] speed=duration: FPS: 1511 FrameTime: 0.662 ms [jellyfish] <default>: FPS: 1140 FrameTime: 0.877 ms [terrain] <default>: FPS: 133 FrameTime: 7.519 ms [shadow] <default>: FPS: 587 FrameTime: 1.704 ms [refract] <default>: FPS: 181 FrameTime: 5.525 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1698 FrameTime: 0.589 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1712 FrameTime: 0.584 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1702 FrameTime: 0.588 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1716 FrameTime: 0.583 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1710 FrameTime: 0.585 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1703 FrameTime: 0.587 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1708 FrameTime: 0.585 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1018 FrameTime: 0.982 ms ======================================================= glmark2 Score: 1450 =======================================================
tecra - tumbleweed
pvdm@tecra:~> glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) GL_VERSION: 3.0 Mesa 17.1.5 ======================================================= [build] use-vbo=false: FPS: 966 FrameTime: 1.035 ms [build] use-vbo=true: FPS: 1050 FrameTime: 0.952 ms [texture] texture-filter=nearest: FPS: 1001 FrameTime: 0.999 ms [texture] texture-filter=linear: FPS: 1006 FrameTime: 0.994 ms [texture] texture-filter=mipmap: FPS: 990 FrameTime: 1.010 ms [shading] shading=gouraud: FPS: 987 FrameTime: 1.013 ms [shading] shading=blinn-phong-inf: FPS: 981 FrameTime: 1.019 ms [shading] shading=phong: FPS: 990 FrameTime: 1.010 ms [shading] shading=cel: FPS: 991 FrameTime: 1.009 ms [bump] bump-render=high-poly: FPS: 770 FrameTime: 1.299 ms [bump] bump-render=normals: FPS: 1065 FrameTime: 0.939 ms [bump] bump-render=height: FPS: 1058 FrameTime: 0.945 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 814 FrameTime: 1.229 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 666 FrameTime: 1.502 ms [pulsar] light=false:quads=5:texture=false: FPS: 1033 FrameTime: 0.968 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 486 FrameTime: 2.058 ms [desktop] effect=shadow:windows=4: FPS: 607 FrameTime: 1.647 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 483 FrameTime: 2.070 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 450 FrameTime: 2.222 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 509 FrameTime: 1.965 ms [ideas] speed=duration: FPS: 948 FrameTime: 1.055 ms [jellyfish] <default>: FPS: 896 FrameTime: 1.116 ms [terrain] <default>: FPS: 146 FrameTime: 6.849 ms [shadow] <default>: FPS: 695 FrameTime: 1.439 ms [refract] <default>: FPS: 255 FrameTime: 3.922 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 903 FrameTime: 1.107 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 909 FrameTime: 1.100 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 904 FrameTime: 1.106 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 906 FrameTime: 1.104 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 889 FrameTime: 1.125 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 841 FrameTime: 1.189 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 886 FrameTime: 1.129 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 886 FrameTime: 1.129 ms ======================================================= glmark2 Score: 817 =======================================================
AMD64 with AMD K8 6600
@amd64:.../~> glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD ARUBA (DRM 2.49.0 / 4.4.76-1-default, LLVM 3.8.0) GL_VERSION: 3.0 Mesa 17.0.5 ======================================================= [build] use-vbo=false: FPS: 2017 FrameTime: 0.496 ms [build] use-vbo=true: FPS: 2523 FrameTime: 0.396 ms [texture] texture-filter=nearest: FPS: 2134 FrameTime: 0.469 ms [texture] texture-filter=linear: FPS: 2117 FrameTime: 0.472 ms [texture] texture-filter=mipmap: FPS: 2285 FrameTime: 0.438 ms [shading] shading=gouraud: FPS: 2001 FrameTime: 0.500 ms [shading] shading=blinn-phong-inf: FPS: 2028 FrameTime: 0.493 ms [shading] shading=phong: FPS: 2026 FrameTime: 0.494 ms [shading] shading=cel: FPS: 2018 FrameTime: 0.496 ms [bump] bump-render=high-poly: FPS: 1560 FrameTime: 0.641 ms [bump] bump-render=normals: FPS: 5105 FrameTime: 0.196 ms [bump] bump-render=height: FPS: 5021 FrameTime: 0.199 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3158 FrameTime: 0.317 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1684 FrameTime: 0.594 ms [pulsar] light=false:quads=5:texture=false: FPS: 4463 FrameTime: 0.224 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1009 FrameTime: 0.991 ms [desktop] effect=shadow:windows=4: FPS: 1508 FrameTime: 0.663 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 690 FrameTime: 1.449 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 859 FrameTime: 1.164 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 825 FrameTime: 1.212 ms [ideas] speed=duration: FPS: 1663 FrameTime: 0.601 ms [jellyfish] <default>: FPS: 1703 FrameTime: 0.587 ms [terrain] <default>: FPS: 183 FrameTime: 5.464 ms [shadow] <default>: FPS: 1091 FrameTime: 0.917 ms [refract] <default>: FPS: 227 FrameTime: 4.405 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5619 FrameTime: 0.178 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5596 FrameTime: 0.179 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5607 FrameTime: 0.178 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3519 FrameTime: 0.284 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2909 FrameTime: 0.344 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3469 FrameTime: 0.288 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3468 FrameTime: 0.288 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3284 FrameTime: 0.305 ms ======================================================= glmark2 Score: 2526 =======================================================
AMD64 with Ryzen R5 5500 with NVIDIA GT730
20230312 @amd64:~> glmark2 ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GT 730/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 470.161.03 ======================================================= ======================================================= glmark2 Score: 1483 =======================================================